Three misfit cadets at the Academy for Galactic Exploration are assigned to retrieve an old satellite.
The kids and Kulai locate a long-abandoned, deep space Earth science station which they make their base. Ace has a very close and dangerous encounter ...
The Star Ranger begins to run low on water, so the Hypernauts land on a nearby ice moon where they discover an ancient space craft, and giant heat see...
The Hypernauts go to the local trade planet, Vekara, to repair and update the ship and mechsuits after a conflict with the Triiad.
A low tech world named Cloudholm is in the path of a Triiad prospector probe. The Hypernauts and Kulai attempt to warn the planet's inhabitants the H...
The Hypernauts, unwilling to tolerate the processed rations stored on the Star Ranger, land on an earthlike world in order to collect clippings for Ma...
The Hypernauts and Kulai go to rescue survivors of a maker attack. Sharkey learns to confront his fear of enclosed spaces.
The Star Ranger is in danger of being discovered when a maker begins to process the asteroid field the station is hiding in.
Kulai joins her people the Pyrans in order to perform a regeneration ceremony to renew her race and create new Chalim (spiritual leaders). Ace and Sha...
Vekara falls under attack from the Triiad forces. The Hypernauts manage to keep the Triiad at bay until a group of refugees are able to escape.
Kulai brings the Hypernauts to meet the Sacul, an ancient race powerful enough to hold back the Triiad.
Some of the aliens races blame their woes with the Triiad on the Hypernauts. Stung by this, the Hypernauts set out to destroy one of the largest ships...
The Hypernauts seek the help of the Sacul to get revenge for what has been done to Kulai. They give the Hypernauts a weapon capable of generating powe...