The gang initiate new members Whizz and Peewee by having him spend the night in a haunted house.
The kids find a suit of armor, which Dumbo tries on, and quickly gets stuck in.
The gang are involved with a mischievous goat which turns out to be a missing regimental mascot.
The gang build a raft to ferry them across a canal, with just one problem: actually getting the raft to the canal.
The kids find a pianola, and try to bring it to junkyard owner Old Tom. But when it runs away, with Peewee trapped inside of it, nothing but chaos ens...

Toby tries on a dummy ape skin and is mistaken for a real ape which has escaped from a circus.
The gang try to be helpful, but practically every deed they partake in involves borrowing a ladder from a decorator, who attempts to climb out of the ...
At Peewee's birthday party Marvo the Magician loses Stodger in his special cabinet and then disappears himself. But Stodger materialises wherever ther...
An unscrupulous ice-cream vendor steals an old lamp from the gang, but Whizz has fixed a walkie-talkie inside the lamp and the vendor gets more than h...

The gang's cricket ball is confiscated by an angry man who throws it on to a passing lorry. The kids try to retrieve the ball at a local construction ...
Whizz converts an old boiler into a spaceship. However a scrap metal dealer has already bought it and hauls it away by crane with the Gang inside. Nat...
The gang initiate new members Whizz and Peewee by having him spend the night in a haunted house.
The kids find a suit of armor, which Dumbo tries on, and quickly gets stuck in.
The gang are involved with a mischievous goat which turns out to be a missing regimental mascot.
The gang build a raft to ferry them across a canal, with just one problem: actually getting the raft to the canal
The kids find a pianola, and try to bring it to junkyard owner Old Tom. But when it runs away, with Peewee trapped inside of it, nothing but chaos ens...